
Shuin Pa
Ministry of War Amarr Empire
10
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Posted - 2013.05.16 23:24:00 -
[1] - Quote
GÇó OS version: Win7 64bit GÇó CPU: AMD Anthlon 64 x2 Dual Core 3800+ 2.01GHz GÇó GPU: AMD Radeon HD 6570 GÇó RAM: 4GB GÇó How many clients were you running at the same time? 1 GÇó Graphic setting of the client (low / medium / high): low - Anti-Aliasing: Disabled - Shader Quality: Low - Texture Quality:Low - LOD Quality:Low
User Experience
GÇó Average FPS during the fight at the gate in 6E-578, zoomed out (brackets / no brackets): Brackets Zoomed Out: 5-7 Brackets Zoomed In : 4-6 NO Bracket Zoomed Out: 10-15 NO Brackets Zoomed In : 7-15 The above FPS were taken as soon as the fight started as the field cleared a bit things were much better. Even at this frame rate I was able to maneuver my ship and didn't die!
GÇó Average FPS - Zoomed in (brackets / no brackets): Brackets: 20s-30s No Brackets: 30s-40s
GÇó Memory usage of the client (if checked): did not check
GÇó Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
GÇó Did you experience any disconnects or crashes? Disconnected on landing on the first jump only. All other jumps were fine.
GÇó Describe your experience, make comments, suggestions, etc.:
This test went better than I expected from the last test I was involved in. Running 1 client on this old box is a definite improvement. I think making the server cap higher like you did gave us the wiggle room to log back in if the client crashed.
The new undock button is cool, better now (minus the bug) and there is a feel of being ejected from the station without adding animation. Nice Job!
I especially like the blinky icon when they ship you have targeted pops! I don't know why but I really like it.
I Love the alerts above the HUD. It has a feel of urgency and its clean not all in your face. Nice Job!
I think the idea of adding something to show the podding experience is a good thing. It too can make the game more immersive. What we saw today for the animation looked a bit thrown together at the last minute. Your art department is an amazing group of talented individuals, it can be better. It was also long, too long IMHO.
Maybe instead of having the Fetal Man bouncing all over the screen you can instead simulate what it would feel like seeing oneself waking up un a clone vat. Maybe some bubbling water as out eyes slowly open. I dunno, but bouncing Fetal Man was meh.
Overall the experience was awesome, the jump animation is great, albeit a little long. The shock of having all the windows disappear is a little annoying too, but as I understand in order to make it smooth it has to happen. The spin at the end of the animation is, uncomfortable. I want to see where I am going not where I have been. Overall nice!
Having all of those brightly colored diamonds on the screen is, ... different. I think it removes the feeling of being in space. If Eve had a cockpit view then I think it would be appropriate. Maybe you could move that overlay to the map window then if we want to look at it we can.
Lastly, PLEASE give us the DSP back. <-- I had to put this in here 8-)
Thank you for listening to your community and the opportunity to test in this manner,
Pa
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